I would not describe myself, for instance, as a competitive person, but when it comes to a team activity, project or objective, you’ll find me at the frontline bleeding for it and ensuring that my team has all they need to accomplish whatever objective we are after. This week we’re going to talk about Smashbox Arena, where one individual can win a match but it still takes a team to win the game.
A title with ambitions of becoming a VR eSport, Smashbox stands out due to its ease of play and quick match times. Like all competitive plays, it is also fun to watch as a spectator.
At its core, the game is one you may remember — dodgeball. It uses the same basic rules as the schoolyard classic updated of course for the 21st century. There is no court per se; the balls, which in the case of Smashbox are instead glowing orbs, appear all over the place, giving players room to flank their opponents and do sneak attacks; and there are the special items that change the way the game is played, from insta-kill sniper rifles to homing missiles.
The ultimate, competitive team-based experience that combines competition and cooperation, Smashbox is also a fun team building exercise.
When it comes to business, the competitive edge and drive is essential. You have to want to win, be it for yourself, your company or your family. This want can be cultivated, and games are great at this, whether it’s your team applauding your success or feeling your anguish when you get taken out by a surprise attack. Your team is your motivation.
With its quick rounds, Smashbox will have your team riding the emotional rollercoaster constantly, keeping you on edge, and pumping your brain with adrenaline, bonding through this shared experience.
Smashbox also takes cooperation to the next level by giving players that were taken out a birdseye view of the playfield, enabling them to still be involved in the game by communicating the position of power-ups and that of enemy players.
These aspects are further enhanced by “Capture Mode”. While most games are purely elimination allowing single players to do most of the work, Capture Mode is a king of the hill scenario, but rather than just any ordinary hill, in Capture Mode we’re talking about being exposed from all angles at the bottom of a valley type of hill, making it imperative that the team supports the one player that is exposed in the center of the field by eliminating the enemy players before they get a shot, or by communicating their position. As in dodgeball, in Smashbox, if you catch a ball coming at your face you get to keep it, however unlike in dodgeball, your opponent is not disqualified.
If all this got you excited for some VR dodgeball for your next outing, take a look at our Corporate Event Packages by clicking the button below:
Of all the merits of the game, perhaps the reason why Smashbox is so popular is ease of use. Smashbox is our simplest multiplayer title, and despite being almost 2 years since this level of VR technology has been on the consumer market, most of our guests are trying it for the first time, meaning Smashbox, a complex game with simple point and shoot controls, is a hit amongst our users.
To go over our full list of multiplayer titles you can check out the opening post of the series here, or you can look through our game catalogue here for some additional visuals. Next week we’ll go for a less stressful experience that will have your shoulders screaming, so make sure to subscribe to our newsletter.